![]() ![]() These more "civilized" Vulpimancers are known for collecting and recycling materials found on Vulpin, which they sell to off-world cities and companies. Vulpimancers can whine like dogs whenever they get scared or intimidated.Ĭertain Vulpimancers live in tight family groups from 10-20 individuals inside caves, old starship wrecks, and derelict buildings. They normally live for the moment by hunting down whatever they can find to eat before moving on to the next meal. Vulpimancers are very hostile and aggressive. Of course, this is a common trait among animals that are not family. Due to the dog-eat-dog nature of their home planet, they are not very friendly with their own kind. Vulpimancers are bizarre and beastly beings that are far more animal than humanoid. ![]() If they are infected with an Earth cold, Vulpimancers are rendered helpless because their nostrils are clogged. There is a limit to a Vulpimancer's durability, as they can be incapacitated after being lifted and thrown by a species with as much strength as a Tetramand. Consequently, a select few enemies have ways of getting close to them undetected or can get the drop on them fairly easily. Having no eyes means that Vulpimancers have some trouble with finer movement. Weaknessesīecause they rely on their senses of smell and hearing to see, Vulpimancers are vulnerable to strong smells and loud noise. īecause of how they do not see in the conventional sense, Vulpimancers are not afraid of Toepick's Species. They developed this ability from chasing prey up steep cavern walls. Vulpimancers can make powerful leaps, enough to tackle an Aerophibian in mid-air. After they have reached adulthood, the quills on their backs can be fired off like projectiles. Once their prey is located, the Vulpimancer can roll themselves into a spiked ball to attack its enemies. The spines on a Vulpimancer's backs serve as finely-tuned sense receptors that can sense movements, heat signatures, and perhaps even fear, thereby "seeing" in ways most other creatures cannot, similarly to pit vipers. Vulpimancers are highly acrobatic and gymnastic, with such movements being similar to that of an ape. Vulpimancers have considerable reflexes, being able to counterattack speed-based species such as Kinecelerans, Citrakayahs, and Skidmarx's Species. Technically speaking, their speed exceeds that of a cheetah. Unlike most mammals, a Vulpimancer relies on two sets of gills, each on a side of their neck, to smell the world around them.Ī Vulpimancer's running speed allows them to dodge and evade effortlessly with the help of their senses. Vulpimancers heightened senses of smell, hearing, and taste. Vulpimancers have incredible athletic strength, being able to carry Humans and Florauna on their backs, pin down an Aerophibian, and fight on par with Merlinisapiens, Buglizards, and even other Vulpimancers. ![]() For example, Vulpimancers from Dimension 23 have dark orange fur while Vulpimancers living in the Null Void have light blue or red fur. Male Vulpimancers sometimes have stripes on their backs to distinguish themselves from females.Īlthough they traditionally have orange fur, Vulpimancers can come in other colors. Īs they grow older, Vulpimancers grow tails and become more feline-like. Rather, they are something akin to whiskers with tactile sensing. The various porcupine quill-like spines found all across their bodies are not fur. Their teeth are very defined and stick out of their mouths. Vulpimancers resemble large canines with no eyes, ears, nose, or tail with an ape-like posture and movements. ![]()
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